Хостинг серверов Minecraft playvds.com
  1. Вы находитесь в русском сообществе Bukkit. Мы - администраторы серверов Minecraft, разрабатываем собственные плагины и переводим на русский язык плагины наших собратьев из других стран.
    Dismiss Notice

Решено Как убрать появляющийся щит при нажатии ПКМ?

Discussion in 'Помощь' started by TheVladokSup, Sep 17, 2019.

  1. Автор темы
    TheVladokSup

    TheVladokSup Активный участник Пользователь

    Trophy Points:
    66
    Имя в Minecraft:
    TheVladokSup
    Доброго времени суток, товарищи!

    Хотел бы узнать как в плагине OldCombatMechanic убрать щит, появляющийся при нажатии блока. (то-есть ПКМ) Также хотел узнать можно ли вместо этого щита сделать так, чтобы блок был как в версии 1.8 мечом? Именно мечом. Так, как показано на скрине ниже:

    2019-09-17_22.42.11.png

    Ибо на версии 1.9+ не получается поставить блок мечом. Можно лишь щитом.

    Конфиг плагина OldCombatMechanic:

    ############# OldCombatMechanics Plugin by gvlfm78 and Rayzr522 #############
    # #
    # Bukkit Page: http://dev.bukkit.org/bukkit-plugins/oldcombatmechanics/ #
    # Spigot Page: https://www.spigotmc.org/resources/oldcombatmechanics.19510/ #
    # GitHub Page: https://github.com/gvlfm78/BukkitOldCombatMechanics/ #
    # #
    #############################################################################

    # This is to toggle the update checker
    update-checker:
    enabled: true

    # Enable the oldcombatmechanics.toggle permission
    # for players to individually /ocm toggle their cooldown
    enableIndividualToggle: false

    # List of interactive blocks that right clicking on will be ignored
    # This is for modules such as sword blocking and disable-elytra
    interactive: [enchantment_table,anvil,brewing_stand,trapped_chest,chest,bed,boat,fence_gate,dispenser,dropper,furnace,jukebox,ender_chest,stone_button,wood_button,beacon,tripwire_hook,hopper,daylight_detector,daylight_detector_inverted,item_frame,diode,diode_block_off,diode_block_on,redstone_comparator,redstone_comparator_off,redstone_comparator_on,acacia_door,birch_door,dark_oak_door,jungle_door,spruce_door,wood_door,workbench,bed_block,lever,trap_door,burning_furnace,spruce_fence_gate,birch_fence_gate,jungle_fence_gate,dark_oak_fence_gate,acacia_fence_gate,white_shulker_box,orange_shulker_box,magenta_shulker_box,light_blue_shulker_box,yellow_shulker_box,lime_shulker_box,pink_shulker_box,gray_shulker_box,silver_shulker_box,cyan_shulker_box,purple_shulker_box,blue_shulker_box,brown_shulker_box,green_shulker_box,red_shulker_box,black_shulker_box]


    # To use the per-world feature you must specify a list of worlds in square brackets []
    # For example (names are case sensitive):
    # worlds: [world,survival,creative,SkyWars]
    # Another example (for 1 world):
    # worlds: [bestWorld]

    disable-attack-cooldown:
    # This is to disable the attack cooldown
    enabled: true
    worlds: []
    # What to set the attack speed to. Default for 1.9 is 4, at least 16 is needed for no cooldown.
    generic-attack-speed: 24

    disable-player-collisions:
    # This is to disable player collisions
    # This is now compatible with scoreboard and tablist-editing plugins
    enabled: true
    worlds: []

    disable-sword-sweep:
    # This is to disable the sword sweep attack
    # Particle effect is also now removed
    enabled: true
    worlds: []

    disable-crafting:
    # Disable the crafting of specified items
    enabled: false
    worlds: []
    # List of denied items
    denied: [shield]

    disable-offhand:
    # Disable the usage of the offhand
    # Won't affect sword-blocking module
    enabled: true
    worlds: []
    # Whether the following list allows items or blocks them
    whitelist: true
    # List of items that should be allowed/blocked
    # Example: [diamond_sword,BOW]
    items: []

    old-brewing-stand:
    # Automatically refuels brewing stands
    enabled: true
    worlds: []

    no-lapis-enchantments:
    # Automatically adds lapis to enchantment tables upon opening
    enabled: true
    worlds: []
    # Whether to only allow this for players with oldcombatmechanics.nolapis permission
    usePermission: false

    disable-elytra:
    # Do not allow players to wear elytra
    enabled: false
    worlds: []

    disable-enderpearl-cooldown:
    # Disables enderpearl cooldown
    enabled: true
    worlds: []

    old-tool-damage:
    # This is to set the tool damage as in pre-1.9
    # IMPORTANT: Also enable disable-sword-sweep module or sweeps will have the damage value of the weapon in hand
    # NOTE: this will modify the damage, however on the item tooltip it will still show the 1.9+ damage
    enabled: true
    worlds: []
    # Damage values shown in 1.9 representation (actual damage)
    # In 1.8 the damage tooltip value would be added to 1 'base damage', yielding the values below
    damages:
    # Axe damages
    GOLD_AXE: 4
    WOOD_AXE: 4
    STONE_AXE: 5
    IRON_AXE: 6
    DIAMOND_AXE: 7
    # Shovel damages
    GOLD_SPADE: 2
    WOOD_SPADE: 2
    STONE_SPADE: 3
    IRON_SPADE: 4
    DIAMOND_SPADE: 5
    # Sword damages
    GOLD_SWORD: 5
    WOOD_SWORD: 5
    STONE_SWORD: 6
    IRON_SWORD: 7
    DIAMOND_SWORD: 8
    # Pickaxe damages
    GOLD_PICKAXE: 3
    WOOD_PICKAXE: 3
    STONE_PICKAXE: 4
    IRON_PICKAXE: 5
    DIAMOND_PICKAXE: 6
    # Hoe damages
    GOLD_HOE: 1
    WOOD_HOE: 1
    STONE_HOE: 1
    IRON_HOE: 1
    DIAMOND_HOE: 1

    sword-blocking:
    # This is to allow players to block with swords again, by getting a shield while they hold right click with a sword
    enabled: true
    worlds: []
    # How often, in ticks, OCM should check if the player is still blocking with a shield, and remove it if not
    # If this is too fast the player will have their shield disappear before they're able to block again causing a slight delay
    # If this is too slow players will have a shield in their hand well after they've stopped blocking
    # 20 ticks = 1 second
    restoreDelay: 40
    # List of items that holding in the offhand while right-clicking with a sword doesn't trigger blocking e.g. bow
    noBlockingItems: []
    # Whether the above list should act as a blacklist (i.e. only items listed stop the blocking mechanic)
    blacklist: true

    shield-damage-reduction:
    # This module allows changing the damage reduction behaviour of shields
    enabled: false
    # How much damage blocking should reduce
    # This can either be a number in half-hearts (e.g 2) or a percentage (e.g. 20%)
    # 1.8 default: 50% 1.9 default: 33%
    # Before either is applied the plugin subtracts 1 as that is how it worked in 1.8
    generalDamageReduction: 50%
    # This value works the same but is exclusively for projectile damage
    projectileDamageReduction: 50%

    old-golden-apples:
    # This is to change the behaviour / crafting of golden apples to how it was in pre-1.9
    # WARNING: If on 1.12 or above and you disable this module you must reload the server for the recipe to disappear
    enabled: true
    worlds: []
    # If you want to allow enchanted golden apple crafting
    enchanted-golden-apple-crafting: true
    # Enabling this makes the potion effects gained by eating golden apples
    # and enchanted golden apples the same as it was in pre-1.9
    old-potion-effects: true
    # Potion effects golden apples should apply
    # Duration is in ticks (20 ticks = 1 second)
    # Amplifier is potion level -1, so Regeneration IV would be amplifier 3
    gapple-effects:
    regeneration:
    duration: 100
    amplifier: 1
    absorption:
    duration: 2400
    amplifier: 0
    # Potion effects enchanted golden apples should apply
    napple-effects:
    regeneration:
    duration: 600
    amplifier: 4
    damage_resistance:
    duration: 6000
    amplifier: 0
    fire_resistance:
    duration: 6000
    amplifier: 0
    absorption:
    duration: 2400
    amplifier: 0
    # Enable this if you have another plugin which adds a crafting recipe for
    # enchanted golden apples (requires server restart)
    no-conflict-mode: false

    old-fishing-knockback:
    # This is to make the knockback of players when they get hit by a fishing bobber the same as it was in pre-1.9
    # Credit to HyKurtis for the original code, optimised by Rayzr522
    enabled: true
    worlds: []
    # This makes OCM check if other plugins are stopping the rod damage and follow their choice
    # Set to false to always have rod damage
    checkCancelled: false
    # This is the damage done by the fishing rod attack
    damage: 0.2
    # Whether the EntityDamageEvent should be used instead of the EntityDamageByEntityEvent
    # Set to true when using plugins like NCP that check range
    useEntityDamageEvent: false
    # This is to cancel dragging in the entity attached to the fishing rod when reeling in, like in 1.8
    cancelDraggingIn: true
    # This is the delay in milliseconds in-between rod damage, so the player hit has time to fall back down
    hitCooldown: 1000

    projectile-knockback:
    # This adds knockback and/or damage to players when they get hit by snowballs, eggs & enderpearls
    # This has been a Bukkit bug for so long people thought it was vanilla when it was recently patched
    enabled: true
    worlds: []
    # This is the damage done by each projectile
    damage:
    snowball: 0.1
    egg: 0.1
    ender_pearl: 0.1

    old-player-regen:
    # This is to make players' regeneration act mostly like it did in pre-1.9
    # It's hard to make it behave exactly like before, but in general this makes it work like in pre-1.9
    enabled: true
    worlds: []
    # How often, in seconds, a player should regenerate health
    frequency: 3
    # How many half-hearts the player should heal by, every seconds specified above
    amount: 1
    # How much exhaustion healing should give to the player. In 1.8: 3 In 1.9: 4 In 1.11: 6
    # If, after adding this, Minecraft finds the value is above 4, it subtracts 4
    # and either reduces saturation or, if saturation is 0, reduces food level by 1 (1/2 a stick)
    exhaustion: 3

    old-armour-strength:
    # This is to make armour calculations like in 1.8
    # Based on this: https://minecraft.gamepedia.com/index.php?title=Armor&oldid=909187
    enabled: true
    worlds: []

    disable-projectile-randomness:
    # This is to remove projectile randomness while firing arrows with a bow
    # This is actually a very old feature and has been in the game for quite some time
    enabled: false
    worlds: []

    disable-bow-boost:
    # This is to stop players from boosting themselves forward by hitting themselves
    # while running with a punch II arrow from their bow
    # This module simply stops them from hitting themselves with arrows entirely
    enabled: false
    worlds: []

    old-potion-effects:
    # This is to restore the 1.8 potion effects and duration
    enabled: true

    ### DURATION: (in seconds)
    potion-durations:
    regen: # Regeneration
    drinkable:
    base: 45
    II: 22
    extended: 120
    splash:
    base: 33
    II: 16
    extended: 90

    speed: # Swiftness
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    fire_resistance:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    poison:
    drinkable:
    base: 45
    II: 22
    extended: 120
    splash:
    base: 33
    II: 16
    extended: 90

    night_vision:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 180
    extended: 480

    weakness:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 90
    extended: 240

    strength:
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    slowness:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 67
    extended: 180

    jump: # Leaping
    drinkable:
    base: 180
    II: 90
    extended: 480
    splash:
    base: 135
    II: 67
    extended: 360

    water_breathing:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    invisibility:
    drinkable:
    base: 180
    extended: 480
    splash:
    base: 135
    extended: 360

    # 1.9+ potions
    # Turtle Master potion currently incompatible, will just work like default
    luck:
    drinkable:
    base: 300
    splash:
    base: 300

    slow_falling:
    drinkable:
    base: 90
    extended: 240
    splash:
    base: 90
    extended: 240

    # EFFECTS
    # If 'multiplier' is true value is multiplied by base tool damage. If false it is added.
    # If both true it is first increased by 1 then multiplied (same as +xx%)
    # Strength potion
    # 1.9: I = +3; II = +6; 1.8: I = +130%; II = +260%
    strength:
    modifier: 1.3
    multiplier: true
    addend: true
    # Weakness potion
    # 1.9 value: -4 1.8 value: -0.5
    weakness:
    modifier: -0.5
    multiplier: false

    chorus-fruit:
    # This makes the chorus fruit behaviour configurable
    enabled: true
    worlds: []
    # The maximum distance the fruit can teleport the player. This a PER AXIS value, so this outlines a cube with
    # 2 * max-teleportation-distance as the side length
    # Vanilla default is 8.
    # Setting this to 0 disables chorus fruit teleport.
    # Setting this to a value greater than 8 MIGHT CAUSE CONFLICTS with bukkit's internal anti cheat
    # and *potentially* any other anti-cheat you use. Please make sure this is not an issue before increasing
    # this value.
    max-teleportation-distance: 8
    # Whether to prevent eating the fruit completely. This also prevents the teleportation.
    prevent-eating: false
    # The saturation value of the chorus fruit.
    # Vanilla default is 2.4
    saturation-value: 2.4
    # The hunger value of the chorus fruit.
    # Vanilla default is 4 (2 bars)
    hunger-value: 4

    ################################
    #### SUPPORT SETTINGS BELOW ####
    ################################
    support:
    spartan-cancel-ticks: 1

    ################################
    #### SPECIAL SETTINGS BELOW ####
    ################################

    # This enables debug messages, only enable when troubleshooting
    debug:
    enabled: false

    # DO NOT CHANGE THIS NUMBER AS IT WILL RESET YOUR CONFIG
    config-version: 38
     
  2. Хостинг MineCraft
    <
  3. wqeqwg

    wqeqwg Активный участник Пользователь

    Trophy Points:
    68
    Имя в Minecraft:
    KAK
    Кажется вот эта функция отвечает за появление щита.
    ставь тут
    enabled: false

    Насчёт самой механики анимации даже не знаю, ну можешь порыться, почитать что-нибудь в самом плагине (но я думаю сама анимация удалена из новых версий и не может быть показана)
     
  4. Автор темы
    TheVladokSup

    TheVladokSup Активный участник Пользователь

    Trophy Points:
    66
    Имя в Minecraft:
    TheVladokSup
    Спасибо огромное за ответ!

    Обязательно попробую!
     

Share This Page