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Помогите EasyMobs настройка дропа

Discussion in 'Помощь' started by djager359, Mar 1, 2015.

  1. Автор темы
    djager359

    djager359 Активный участник Пользователь

    Trophy Points:
    88
    Имя в Minecraft:
    DJAGER
    Установил плагин,версия 1.7.2
    Все работает,но проблема в настройке дропа с мобов,с них падает,только определенные вещи,не все,которые в списке.

    Пример:
    DROP_SKELETON: # моб скелет
    - LOG, 5, 10, 2 # где LOG это дерево, 5 -кол-во, 10 % выпадения, 2 тип береза
    - BIRCH_FENCE, 3, 30 # деревянный забор 3 кол-во, 30 % выпадения
    - IRON_SWORD, 1, 100 # железный меч, 1 кол-во, 100% выпадения
    - WOODEN_SWORD, 1, 4 # деревянный меч, 1 кол-во, 4% выпадения
    - EMERALD, 1, 1 # изумруд, 1 кол-во, 1% выпадения

    Так вот, из этого списка,выпадает только дерево, изумруд и иногда железный меч,но очень редко,даже если выставить 100% выпадения.

    Все остальное не выпадает,в чем может быть проблема?

    Сам config.yml плагина в приложение
    Code:
    # IMPORTANT: READ THIS!
    # All mobnames must be in CAPITAL LETTERS!
    
    # Possible mobnames are:
    # BLAZE, BABYZOMBIE, CAVE_SPIDER, CREEPER, ENDER_DRAGON, ENDERMAN,
    # GHAST, GIANT, IRON_GOLEM, MAGMA_CUBE, PIG_ZOMBIE, SILVERFISH,
    # SKELETON, WITHERSKELETON, SLIME, SPIDER, WITCH, WITHER, ZOMBIE
    # BAT, CHICKEN, COW, PIG, SHEEP, SNOWMAN, SQUID, VILLAGER, WOLF 
    
    # Every mob that is not listed will deal minecrafts default damage
    
    ###########################
    ###### DAMAGE VALUES ###### usage:
    ########################### "DMG_MOBNAME: amount"
    
    DMG_ZOMBIE: 6
    DMG_SKELETON: 5
    DMG_SPIDER: 7
    # Note that you can't modify creeper damage like this
    # For this you can use the modifier (default creeper dmg * modifier)
    # Set it to 1 for default dmg, 0.5 for half damage, 2 for doubled damage,..
    CREEP_MODIFIER: 1.5
    
    ###########################
    ### HEALTH POINT VALUES ### usage:
    ########################### "HP_MOBNAME: amount"
    
    HP_ZOMBIE: 35
    HP_SKELETON: 30
    HP_CREEPER: 20
    HP_SPIDER: 40
    
    ###########################
    #### EXPERIENCE POINTS #### usage:
    ########################### "EXP_MOBNAME: amount" 
    
    EXP_ZOMBIE: 12
    EXP_SKELETON: 10
    EXP_CREEPER: 14
    EXP_SPIDER: 25
    
    ###########################
    ##### DROPPING SKULLS ##### usage:
    ########################### "0" to disable, "100" for 100% drop chance
    
    SKULL_DROP_ZOMBIE: 3
    SKULL_DROP_SKELETON: 20
    SKULL_DROP_CREEPER: 2
    SKULL_DROP_SPIDER: 4
    
    ###########################
    ######## MOB DROPS ########
    ###########################
    # info: skulls and drops (below) are only dropped, when the mob was killed by
    # a player, to prevent spamming items on naturally mob death or on mob farms
    
    DISABLE_DEFAULTS: false
    # false: minecrafts default drops (or those from other plugins) are still enabled,
    #        items which are specified below are just added to them
    # true: all mobs will only drop those items which are specified below,
    #       everything else is disabled (except skulls from above!)
    
    # USAGE:
    # DROP_MOBNAME:
    # - MATERIALNAME, maximal amount, percentage of drop, datavalue
    
    # MATERIALNAME: in capital letters, a list of possible materials can be found here under "Public attributes":
    # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
    # Use the name only, not the ID!
    
    # percentage of drop refers to maximal amount, so on the example below there is a
    # 15 % chance of dropping 3 books, or a 30 % chance of dropping 2 red wool!
    
    # datavalue: - WOOL, 2, 30, 14  где wool блок шерсти,где 14 его цвет,где 2 кол-во дропа, где 30 % выпадения.
    # list of data values: http://minecraft.gamepedia.com/Data_value
    # Use the decimal value only! 
    
    DROP_ZOMBIE:
    - CHAINMAIL_CHESTPLATE 1, 5
    - IRON_HELMET 1, 30
    - GOLDEN_APPLE 1, 100
    - STONE_PICKAXE 1, 7
    - WOOL, 2, 15, 14 
    - BREAD 5, 100
    
    DROP_SKELETON:
    - LOG, 5, 5, 2
    - BIRCH_FENCE, 3, 3
    - IRON_SWORD, 1, 100
    - WOODEN_SWORD, 1, 4
    - EMERALD, 1, 1
    
    DROP_SPIDER:
    - BOOKSHELF, 1, 90
    - 388, 1, 80
    - WEB, 2, 60
    
    ###########################
    #### MOB POTION EFFECTS ###
    ###########################
    
    # USAGE:
    # POT_MOBNAME:
    # - EFFECT, duration, amplifier, chance
    
    # EFFECT: in capital letters, a list of possible effects can be found here:
    # http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html
    # duration: in seconds, 120 for two minutes, 0 for unlimited
    # amplifier: some kind of a modifier, for example doubled speed, doesn't have a change for every effect
    # chance: chance in percent, 100 for every mob, 25 for a 25% chance (you can use decimal numbers here, e.g. 0.54321)
    
    POT_ZOMBIE:
    - SLOW, 0, 3, 33.33
    - INVISIBILITY, 10, 1, 15
    
    POT_CREEPER:
    - SPEED, 0, 2, 12.34
    
    ###########################
    ####### MOB ARMORS ########
    ###########################
    
    # USAGE:
    # ARM_MOBNAME:
    # - ARMORYPART1, percentage of equip, percentage of drop
    # - ARMORYPART2, percentage of equip, percentage of drop
    
    # MOBNAMES:
    # You can put armory parts to creepers, cows or chickens and anything else, 
    # they will reduce incoming damage and are also dropped,
    # but you can only see armor on zombies and skeletons
    
    # ARMORYPARTS:
    # Usage: MATERIAL_SLOT
    # MATERIAL: LEATHER, IRON, GOLD, CHAINMAIL, DIAMOND 
    # SLOT: BOOTS, LEGGINGS, CHESTPLATE, HELMET
    
    # You can also use a whole armor set for one mob, just do it like this:
    # ARM_MOBNAME: MATERIAL, percentage of equip, percentage of drop
    
    ARM_SKELETON: DIAMOND, 5.8, 15.91
    
    ARM_ZOMBIE:
    - IRON_HELMET, 12.12, 14.45
    - DIAMOND_BOOTS, 8.76, 13
    - LEATHER_CHESTPLATE, 20, 15.26
    - CHAINMAIL_LEGGINGS, 13.37, 14.2
    
    ###########################
    ###### MOB WEAPONS ########
    ###########################
    
    # USAGE:
    # WP_MOBNAME:
    # - WEAPON1, percentage of equip, percentage of drop
    # - WEAPON2, percentage of equip, percentage of drop
    
    # "WEAPONS": Can be any item, a DIAMOND_SWORD or even a WOOD_DOOR.
    # In capital letters, a list of possible materials can be found here under "Public attributes":
    # http://jd.bukkit.org/rb/doxygen/d6/d0e/enumorg_1_1bukkit_1_1Material.html
    # Use the name only, not the ID!
    
    WP_SKELETON:
    - DIAMOND_SWORD, 6.6, 12.9
    - WOOD_DOOR, 5.4, 15
    
    WP_ZOMBIE:
    - IRON_SWORD, 12, 3.78
    
    WP_WITHERSKELETON:
    - STONE_SWORD, 100, 20
    
    ###########################
    ####### MOB NAMES #########
    ###########################
    
    # USAGE: 
    # NAME_MOBNAME:
    # - "name1"
    # - "name2"
    # - "name3"
    
    # You can use color codes for the display names. A list of codes:
    # http://hydra-media.cursecdn.com/minecraft.gamepedia.com/4/4c/Colors.png
    # The name will be picked randomly from the list
    
    NAME_SKELETON:
    - "#eSkeletroll"
    
    NAME_ZOMBIE:
    - "#2Hannibal"
    - "Ivan"
    - "Воин #4Ивана"
    - "BoogyIsAwesome"
    - "iLoveEasyMobs"
    - "JustAnotherZombie"
    
    NAME_BABYZOMBIE:
    - "FATWILLY"
    
    ###########################
    ###### WORLD SPAWN ########
    ###########################
    
    # USAGE:
    # WS:
    # - yourWorldName1, allowMonsters, allowAnimals
    # - yourWorldName2, allowMonsters, allowAnimals
    
    # use "true" or "false" to allow / disallow
    
    WS:
    - world, true, true
    - world_nether, true, false
    - world_the_end, true, false
    
     
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  3. Автор темы
    djager359

    djager359 Активный участник Пользователь

    Trophy Points:
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    Имя в Minecraft:
    DJAGER
  4. Rider3217

    Rider3217 Активный участник Пользователь

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    Имя в Minecraft:
    Planet0111
    Ютуб есть.
     
  5. Aseksinover1337

    Aseksinover1337 Участник

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    Имя в Minecraft:
    Aseksainover
    извини конечно, но тебя хочется оскорбить. В ютубе нету информации насчет этого. У меня такая же проблема.
     

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