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Помогите Survivalgames переводит время (на утро) при старте арены

Discussion in 'Помощь' started by Archangel.od, Nov 7, 2014.

  1. Автор темы
    Archangel.od

    Archangel.od Новичок Пользователь

    Trophy Points:
    11
    Имя в Minecraft:
    Archangel
    Survivalgames переводит время (на утро) при старте арены, как данную проблему можно исправить?
     
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  3. PRO100CREEPEER

    PRO100CREEPEER Активный участник Пользователь

    Trophy Points:
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    Skype:
    adm_creepcraft
    Имя в Minecraft:
    PRO100CREEPEER
    скинь конфиг плагина настрою
     
  4. Автор темы
    Archangel.od

    Archangel.od Новичок Пользователь

    Trophy Points:
    11
    Имя в Minecraft:
    Archangel
    Code:
    ################################################
    #               Survival Games                 #
    #                                              #
    #                Developed by                  #
    #              Double0negative                 #
    #                                              #
    #                                              #
    #              http://mc-sg.org                #
    #                 voidmc.com                   #
    ################################################
    
    #Do NOT touch this!
    config-version: 3
    
    #Enable debug messages
    debug: false
    
    #Enables the udpdate checker. This will enabled
    #anyone with the perm sg.system.updatenotify to
    #be notified when a new update is avalible
    check-for-updates: true
    
    #Set how many players are needed for the game
    #to auto-start. Once the player limit is reached
    #it will wait for x amount of seconds for
    #additional players. Auto start vote means that
    #x percent of players need to vote with /sg vote
    #for the game to begin
    auto-start-players: 20
    auto-start-time: 20
    auto-start-vote: 75
    
    #If the player queue is enabled then if a player
    #tries to join a game that is not joinable
    #(ie ingame) the player will be added to a
    #queue line to join the next time the game
    #is open
    enable-player-queue: true
    
    #If set to true, commands not associated with
    #the Survival Games will not be allowed to be run
    #by players in-game.
    disallow-commands: true
    #If disallow-commands is set to true, you can use
    #the cmdwhitelist section below to whitelist certain
    #commands.
    cmdwhitelist:
    - 'kit'
    
    #Set how long the grace period for be after the start of
    #the game in seconds.
    grace-period: 20
    
    #Controlls if chests should be restocked on the first
    #night. If set to true this will also have the side
    #effect of setting the world time to day at the start
    #of the game. This is only temporary until per-arena time
    #has been implemented.
    restock-chest: true
    
    #Here you can control block placing and breaking.
    block:
      place:
        whitelist:
        - 18
        - 105
        - 31
        - 37
        - 38
        - 50
        - 103
        - 43
      break:
        whitelist:
        - 18
        - 105
        - 31
        - 37
        - 38
        - 50
        - 103
        - 43
    
    #How many blocks to rollback per-tick
    #The higher this settings the fast each
    #arena will be reset but will cause more
    #lag
    rollback:
      per-tick: 100
    
    #Settings for when the game nears end. This runs
    #when there are only x amount of players
    #remaining. If place chest is enabled then
    #when the player limit is reached, a chest
    #will be placed inside the radius of every
    #remain player containing random items for
    #that player. If fire-lighting is enabled
    #then a lighting strike will be fired at the
    #location of each player every x seconds to
    #notify the other players of their location
    endgame:
      players: 3
      fire-lighting:
        enabled: true
        interval: 20
     
     
    #If enabled, after x amount of time, each player
    #remaing will be teleported to the center of the
    #arena for a death match. If they have not been
    #killed after killtime, the game will end.
    deathmatch:
      enabled: false
      time: 30
      killtime: 5
     
     
    #Settings for connecting to and
    #SQL server. These settings will
    #be used for  the online webstats
    #Prefix is what all tables used for
    #SurvivalGames will be
    #prefixed with. This should stay the same
    #for most cases.
    sql:
      host: 'localhost'
      port: 3306
      user: 'root'
      pass: ''
      database: 'survivalgames'
      prefix: 'sg_'
    
     
     
    ###########################################################
    #######################  Stats ############################
    ###########################################################
     
     
    #Settings for the webstats. If enabled, stats
    #such as k/d record, wins, win streaks, kill
    #streaks, etc. will be saved.
    
    
    stats:
      enabled: false
      webserver:
        enabled: false
        port: 880
      points:
        kill: 10
        win: 100
        position: 7
        killstreak:
          base: 10
          multiplier: 2
      killstreak:
        level1: '&e{player}&7 got a Double Kill!'
        level2: '&e{player}&9 got a Multi Kill!'
        level3: '&e{player}&5 got an Ultra Kill!'
        level4: '&e{player}&4 got an Unbelievable Kill!'
        level5: '&e{player}&a&kii&4&l Unbelievable+!&a&kii'
       
       
       
    
    
    [DOUBLEPOST=1415398160,1415346896][/DOUBLEPOST]UP!
     

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